Crew Job: round 2, threat 5. A vault full of cold air and old money; two minutes before the patrol loops back. Required objectives: #1 crack the maglock (Hardware, best: Null level 6, 76%); #2 loop the cameras (Surveil, best: Sable level 4, 70%). Optional objective #3: haul the bearer chips (Body, best: Rampart level 7, 80%).
Waiting for one crew member. Null, 140 HP: Freejacking on #1, 76%, submitted. Rampart, 230 HP: Heavy Ordnance on #3, 80%, submitted. Forge, 160 HP: waiting. Sable, 150 HP: Infiltration on #2, missed.
Gear: Breach Spike (+12% on locks), Signal Scrambler (−1 threat, cameras). Actions: Push #1, Push #2, Push #3, Defend, Retreat. Location: The Spire. Comms active.